Project 2025 Summer

A Node-Based Vehicle Drivetrain Simulation Allowing for Real-Time Modification

Project Image
Student Mason McLeod
Supervisor David Mould
Abstract

Typically when simulating vehicles, drivetrains are modeled with as few independently simulated parts as possible. Using this kind of simulation system usually means that the drivetrain cannot be modified outside of a few preset options. This project aims to create a drivetrain simulation built around being flexible by simulating a drivetrain as a node-graph allowing it to be easily rearranged and modified allowing a user to create strange and unconventional vehicles in real time.